I've thought a lot about asynchronous play for TTRPGs and I wish I was aware of more tools or systems for making it a good experience. It's hard to navigate schedules with a lot of folks who'd like to play, so something we could have full experiences with but at different times would be wonderful. Anyone have suggestions? Anyone have openings in such a game? Is there potential for asynchronous games built around the fediverse?

Boosts appreciated!

· · 0 · 0 · 1